# How to Play / Rules
# Table of Contents
# How to create and enter a room
First, install the application on the smartphones of everyone who will play the game.
Choose one person to be the Game Master and select "Friend Rooms" from the title menu, then "Create Room".
If you are not the Game Master, please ask the Game Master for the room number and click "Friend Room" -> "Enter Room", then enter the room number.
# Set the rules
After the room is created, set the following rules.
Only the Game Master can set up the game.
- Number of players per position
You can set the number of players per position.
See Position for a detailed description of each position.
- Discussion time
Set the length of the discussion.
By default, it is set to 90 seconds.
- Fortune-telling on the first day
You can set whether or not divination can be performed before the game starts on the first day.
- Divination on Day 1 Random White
This setting can be selected only when "First Day Divination" is turned on.
To prevent the fortuneteller from suddenly divining a werewolf on the first day, the fortuneteller will be notified of a randomly selected villager camp.
Divination on the second and subsequent days will be performed as usual.
The person whose position is the incapacitated fortuneteller is chosen at random from both villagers and werewolves and is notified that he/she is in the villagers' camp.
- Notify Madman of Werewolves
If on, the madman will know who is a werewolf.
# Position
# Villager
No role, just an ordinary villager.
Wins when the villager camp wins.
# Werewolf
A werewolf pretends to be a villager, but secretly plans to destroy the village.
At night, you can choose one of the werewolves to kill, except for those on your side.
If there are two or more werewolves, you will know who your fellow werewolves are before the game.
The game is won when the werewolf camp is victorious.
# Madman
Like the villagers, the madman has no specific role, but secretly supports the werewolves and plots the destruction of the village.
However, when he is divined by the fortune teller, he is divined as the villagers' camp.
The werewolf camp wins when the werewolf camp is victorious.
# Fortune Teller
At the end of the night, you can choose one of the survivors and divine what his/her position is.
The villager's camp wins when the villager's camp wins.
# Knight
Each night, you can choose one of the surviving villagers to protect you from werewolf attacks. However, you cannot protect yourself.
You win when the villager's team wins.
# Medium
The medium knows whether the person executed that night is from the werewolf camp or the villager camp.
The villager camp wins when the villager camp wins.
# Incompetent Fortune Teller
The incompetent fortuneteller thinks he is a fortuneteller, but he is incompetent to divine anyone, so he mistakes the villagers' side.
The incompetent fortuneteller is notified before the game starts that he is a "fortuneteller.
# Pregame and first day divination
Before the game starts, everyone will be notified of their position.
After confirming your position, click the "Confirm" button.
After everyone has confirmed their position, if the first day divination is enabled, the first day divination screen will be displayed only for the diviner.
# Discussion and Voting
Discuss as a group who is a werewolf.
After the discussion is over, the voting screen will appear, so vote for the person you think is a werewolf.
If more than half of the votes are not skipped, the vote will be validated and the person with the most votes will be executed.
If there is more than one person with the most votes, a runoff vote will be held, and if the runoff vote is inconclusive, no one will be executed.
# Night Action
At night, each position can take its own action.
# Villagers/Madmen
No position is assigned, so please wait until others have finished their actions.
# Werewolf
Choose one of the villagers to execute in order to win the game.
# Fortune Teller/Impotent Fortune Teller
Choose one of the survivors and divine what his/her position is.
However, the incompetent fortuneteller will be shown as the villager's side no matter who he or she divines.
# Knight
Choose one villager to protect from werewolf attack.
Protect a villager who is about to be attacked by a werewolf.
However, you cannot protect yourself.
# Medium
You will be notified whether the person executed that day is from the werewolf camp or the villager camp.
# How to determine the winner
The werewolf camp wins if the number of werewolves and the number of villagers are equal at the end of the night action or execution by vote. (Madmen are treated as villagers.)
If there are more villagers than werewolves, the game continues.